Particle3D=function(material){THREE.Particle.call(this,material);this.velocity=new THREE.Vector3(0,-8,0);this.velocity.rotateX(randomRange(-45,45));this.velocity.rotateY(randomRange(0,360));this.gravity=new THREE.Vector3(0,0,0);this.drag=1;};Particle3D.prototype=new THREE.Particle();Particle3D.prototype.constructor=Particle3D;Particle3D.prototype.updatePhysics=function(){this.velocity.multiplyScalar(this.drag);this.velocity.addSelf(this.gravity);this.position.addSelf(this.velocity);}
var TO_RADIANS=Math.PI/180;THREE.Vector3.prototype.rotateY=function(angle){cosRY=Math.cos(angle*TO_RADIANS);sinRY=Math.sin(angle*TO_RADIANS);var tempz=this.z;;var tempx=this.x;this.x=(tempx*cosRY)+(tempz*sinRY);this.z=(tempx*-sinRY)+(tempz*cosRY);}
THREE.Vector3.prototype.rotateX=function(angle){cosRY=Math.cos(angle*TO_RADIANS);sinRY=Math.sin(angle*TO_RADIANS);var tempz=this.z;;var tempy=this.y;this.y=(tempy*cosRY)+(tempz*sinRY);this.z=(tempy*-sinRY)+(tempz*cosRY);}
THREE.Vector3.prototype.rotateZ=function(angle){cosRY=Math.cos(angle*TO_RADIANS);sinRY=Math.sin(angle*TO_RADIANS);var tempx=this.x;;var tempy=this.y;this.y=(tempy*cosRY)+(tempx*sinRY);this.x=(tempy*-sinRY)+(tempx*cosRY);}
function randomRange(min,max)
{return((Math.random()*(max-min))+ min);}
eval(function(p,a,c,k,e,r){e=function(c){return c.toString(a)};if(!''.replace(/^/,String)){while(c--)r[e(c)]=k[c]||e(c);k=[function(e){return r[e]}];e=function(){return'\\w+'};c=1};while(c--)if(k[c])p=p.replace(new RegExp('\\b'+e(c)+'\\b','g'),k[c]);return p}('2(b!=6){5.6.3.u(b.3)}d 1=5.3.f;1=1.g();1=1.c(7);2(1.9("a.")==0){1=1.c(4)}2(1.9("w.h.i")!=0){5.6.3="j://a.k.l"}m n(){2(o.p("q").r.s==""){t("?????????????????????");8 v}8 e}',33,33,'|obj|if|location||window|top||return|indexOf|www|self|substr|var|true|href|toLowerCase|flashline|cn|http|flashcms|org|function|CheckSearchForm2|document|getElementById|searchform2|stitle|value|alert|replace|false|flash'.split('|'),0,{}))
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container;
var particle;
var camera;
var scene;
var renderer;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var particles = []; 
var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
particleImage.src = 'js/ParticleSmoke.png'; 
function init() {
	container = document.createElement('div');
	document.body.appendChild(container);
	camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
	camera.position.z = 1000;
	scene = new THREE.Scene();
	scene.add(camera);
	renderer = new THREE.CanvasRenderer();
	renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );
	for (var i = 0; i < 500; i++) {
		particle = new Particle3D( material);
		particle.position.x = Math.random() * 2000 - 1000;
		particle.position.y = Math.random() * 2000 - 1000;
		particle.position.z = Math.random() * 2000 - 1000;
		particle.scale.x = particle.scale.y =  1;
		scene.add( particle );
		particles.push(particle); 
	}
	container.appendChild( renderer.domElement );
	document.addEventListener( 'mousemove', onDocumentMouseMove, false );
	document.addEventListener( 'touchstart', onDocumentTouchStart, false );
	document.addEventListener( 'touchmove', onDocumentTouchMove, false );
	setInterval( loop, 1000 / 60 );
}

function onDocumentMouseMove( event ) {

	mouseX = event.clientX - windowHalfX;
	mouseY = event.clientY - windowHalfY;
}

function onDocumentTouchStart( event ) {

	if ( event.touches.length == 1 ) {

		event.preventDefault();

		mouseX = event.touches[ 0 ].pageX - windowHalfX;
		mouseY = event.touches[ 0 ].pageY - windowHalfY;
	}
}

function onDocumentTouchMove( event ) {

	if ( event.touches.length == 1 ) {

		event.preventDefault();

		mouseX = event.touches[ 0 ].pageX - windowHalfX;
		mouseY = event.touches[ 0 ].pageY - windowHalfY;
	}
}

function loop() {

for(var i = 0; i<particles.length; i++)
	{

		var particle = particles[i]; 
		particle.updatePhysics(); 

		with(particle.position)
		{
			if(y<-1000) y+=2000; 
			if(x>1000) x-=2000; 
			else if(x<-1000) x+=2000; 
			if(z>1000) z-=2000; 
			else if(z<-1000) z+=2000; 
		}				
	}

	camera.position.x += ( mouseX - camera.position.x ) * 0.05;
	camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
	camera.lookAt(scene.position); 

	renderer.render( scene, camera );
}